LightBorne

Concise Game Overview

Lightborne is an atmospheric exploration game developed by a student team. Set in a haunted forest inhabited by lost spirits and creeping shadows, the game follows a young protagonist searching for a way out while uncovering the truth behind the mysterious force pursuing them.
As team lead, I guided the project’s creative direction, coordinated planning and team discussions, and maintained consistency across the game’s narrative, visuals and gameplay. I was primarily responsible for music and sound design, using audio to build tension, strengthen the forest’s unsettling atmosphere and support key narrative moments. I also provided design feedback and assisted with other areas of production when needed.